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Entre primitivos e malhas poligonais: modos de fazer, saber e aprender no mundo virtual Second LifeDOI: 10.1590/S0104-71832012000200011 Keywords: digital crafts, human-computer interaction, knowledge and practices, second life. Abstract: based on an ethnography conduced in a 3d virtual world, this article discusses the knowledge and practices underlying this on-line environment. in second life content is produced by users and the act of building occupies a key place in their value system: practices of building build the environment in its materiality and sociality. from a look at how these elements are articulated in everyday life of users we seek to initiate wider discussions on digital crafts, forms of learning and human-computer interaction.
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