%0 Journal Article %T Entre primitivos e malhas poligonais: modos de fazer, saber e aprender no mundo virtual Second Life %A Leit£¿o %A D¨¦bora Krischke %J Horizontes Antropol¨®gicos %D 2012 %I Programa de P¨®s-Gradua??o em Antropologia Social - IFCH-UFRGS %R 10.1590/S0104-71832012000200011 %X based on an ethnography conduced in a 3d virtual world, this article discusses the knowledge and practices underlying this on-line environment. in second life content is produced by users and the act of building occupies a key place in their value system: practices of building build the environment in its materiality and sociality. from a look at how these elements are articulated in everyday life of users we seek to initiate wider discussions on digital crafts, forms of learning and human-computer interaction. %K digital crafts %K human-computer interaction %K knowledge and practices %K second life. %U http://www.scielo.br/scielo.php?script=sci_abstract&pid=S0104-71832012000200011&lng=en&nrm=iso&tlng=en