The intersections of entrepreneurship education and game-based learning (GBL) have attracted substantial scholarly attention in recent years. This
increased interest is triggered by the indispensable role of entrepreneurship in
stimulating economic expansion, generating employment opportunities, and fostering innovation. Consequently, researchers have started
exploring the possible applications of
GBL in expanding entrepreneurial abilities among students and recent graduates.
Entrepreneurship education, increasingly considered as an essential part of higher
education, equips students with the requisite competencies to thrive in the dynamic
business environment. While conventional teaching methods prevail in numerous entrepreneurship
education programs, the effectiveness of GBL in teaching entrepreneurship competences is becoming increasingly recognized. Moreover,
emerging research evidence indicates that the advantages of this pedagogical
approach may extend beyond mere knowledge enhancement. Specifically, engagement
with particular types of games could potentially cultivate problem-solving skills,
aiding players in dissecting complex challenges into manageable sub-tasks, and fostering
the development of superior communication skills—vital in successful collaborations
and entrepreneurial projects. These discoveries underscore the necessity of comprehending
the allure of various game formats to us, as educators, in our quest to deliver
not only practical and successful entrepreneurial training, but also enjoyable learning
experiences. Therefore, this systematic review endeavors to scrutinize the existing
body of literature concerning the use of GBL strategies in higher education for
the advancement of entrepreneurship competences.
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