This article critically appraises the status of architectural
animatronics (3Dmotion-graphics), and
relates this clear-cut sphere to the general computer-graphics, particularly
conformist picture-making techniques. It spots key fundamentals from conformist
picture-making and shows how these fundamentals can improve computer-graphics
for architectural interpretation. The process
of identification of key fundamentals from conformist picture-making starts with a critical appraisal of the use of 3Dmotion-graphics in restricted architectural
pedagogy and pragmatic analysis of a number of architectural-based documentary picture-making and past and
present computer-graphics. The article concludes with specific recommendation
relative to the phase at which the animation is produced. This postmodernist
advancement (technology) can be best operated with the right dexterousness (gained
from picture-making) and understanding of each phase that call for a different
level of input and gives an impact to the viewers.
References
[1]
Albrecht, D. (1987). Designing Dreams: Modern Architecture in the Movies. In Thames and Hudson Anderson, R. & Burt, D. (1969). Edinburgh on Disk: An Interactive Architectural Guide (CDROM). The Rutland Press. Edinburgh.
[2]
Baylay, I. (1993). The Inner Workings of Multimedia. Software Echo—The Journal of Scottish Software Community, 11, 2-5.
[3]
Beckman, M. (1995). Build Your Own Home Page (pp. 104-109). Macworld (American Edition).
[4]
Benjamin, A. (1994). At Home with Replicates: The Architecture of Blade Runner. Proceedings of Building and Energy, Kosice, Slovakia, 87-92.
[5]
Bridges, A. (2000). Animation Techniques in Architectural Visualization. In Proceedings from the International Symposium on Computer Aided Design in Architecture and Civil Engineering (ARECDAO.
[6]
Bury, M. (1997). The Cost and Value of Computer Aided for Architectural Designers. In (AVOCAAD) First International Conference Hogeschool voor Wetenschap en Kuntz (pp. 138-143).
[7]
Dear, M. (2003). Between Architecture and Picture-Making. Proceedings of ECAADE 15th Conference of Education of Computer Aided Architectural Design in Europe 1997, Vienna Austria, CD-ROM, 9-15.
[8]
Denis, D., Mikhail, K., Artyon, O., & Alexey, A. (2017). Design and Development of Adaptive Simulators Using 3D Modeling. International Journal of Applied Engineering Research, 12, 1015-1042.
[9]
Georgiadis, N. (1994). Architectural Experience as Discourse of the (Un)Film. Proceedings of ECAADE 14th Conference of Education of Computer Aided Architectural Design in Europe, Lund, Sweden, 26-33.
[10]
Greenberg, D. P. (2006). Computer and Architecture. The Computer in the 21st Century. Scientific American, 120-126.
[11]
Grigor, M. (1994). In Search of Clarity: The Architecture of Gwathmay Siegel. Checkerboard Foundation.
[12]
Hyde, R. (2003). Design Procedures in Architectural Design Applications in CAAD. Design Studies, 10, 239-245. https://doi.org/10.1016/0142-694X(89)90007-0
[13]
Janser, A. (2005). Only Picture-Making Can Make the New Architecture Intelligible! (pp. 34-46). Cummings Publishing Company Inc., Redwood City.
[14]
Judith, J. (1995). Multimedia in Practice Technology and Application (pp. 7-8). The RAISE Language Group.
[15]
Kawin, B. F. (1992). How Movies Works. University California Press.
[16]
Kellner, D. (1998). Multiple Literacies and Critical Pedagogy in a Multicultural Society. Educational Theory, 48, 103-122. https://doi.org/10.1111/j.1741-5446.1998.00103.x
[17]
Lawrence, R. J. (1993). Architectural Design Tools: Simulation Communication and Negotiation. Design Studies, 14, 299-313. https://doi.org/10.1016/0142-694X(93)80026-9
[18]
Otobo, A. O. A., & Palnam, M. I. (2021). Graphic Totems and Pedagogical Environment. Journal of the Humanities, 22, 235-563.
[19]
Penz, F., & Thomas, S. M. (2009). Cinemas and Architecture. Architecture and Film. Finnish Architectural Review, 38-41.
[20]
Rhodes, P. J. (2010). Tell Them a Story!: A Theoretical Model to Assist in the Transfer of Architectural Design Information through Video. Design Studies, 15, 270-284.
https://doi.org/10.1016/0142-694X(94)90014-0
[21]
Robertson, R. (2000). The Changing Face of Architectural Presentations. Computer Graphics World, 13, 52-56.
[22]
Thomas, C. R. (1993). Evaluating Interactive Multimedia (pp. 45-65). Computer Aided Architectural Design. Van Nostrand Reinhold.
[23]
Wang, Q. (2017). Design of 3D Animation Special Effects in Animation 3D Modeling Teaching Based on QFD Theory. International Journal of Emerging Technologies in Learning (iJET), 12, 90-100. https://doi.org/10.3991/ijet.v12i07.7218
[24]
Wong, Y.-L. (2013). Digital Media Primer: Digital Audio, Video, Imaging and Multimedia Programming (2nd ed.). Prentice Hall.
http://users.wfu.edu/ylwong/publication/index.html