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- 2016
局部区域表面一致性约束的三维模型纹理映射方法
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Abstract:
倾斜摄影测量进行三维模型重建时,由于影像匹配精度和密集点云简化等因素,使得三角形网格模型表面的法向量存在许多明显噪声,加上镜头畸变和光照条件不同引起的影像间几何与辐射的不一致,最终导致不同三角形之间纹理映射结果不连续,这种碎片状纹理表面的真实感不强,难以直观理解。针对此,提出了一种局部区域表面一致性约束的纹理映射方法,采用区域生长策略将多个三角形合并为一个较大的平面区域,并且在区域生长过程中顾及了区域的连续性和平面性,建立该平面区域与同一影像之间的映射关系。实验证明了该方法能够有效消除纹理映射碎片化的现象
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