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3D虚拟学习系统与教育游戏:未来电子课本2.0

, PP. 87-97

Keywords: 3D虚拟学习环境,教育游戏,电子课本2.0

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Abstract:

为了设计、定义与应用电子课本以改善教育,人们做出了许多努力.此外,人们在3D虚拟学习环境(3DVLE)与教育游戏的研究与开发方面也做了大量的工作.本文设计探讨一种新型的电子课本形式(称之为电子课本2.0),它运用了3D虚拟学习技术与整合教学目标的游戏机制与策略.结合新兴技术的发展,笔者讨论了面向基于3DVLE与教育游戏的电子课本2.0的框架之潜力.本文所设计的案例主要关注于如何使课程对象变成游戏的主体,同时为案例设计了相应环境与游戏,使学习者变得可视化与可分析,这些学习分析结果可以给教师与学生提供反馈.

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