全部 标题 作者
关键词 摘要

OALib Journal期刊
ISSN: 2333-9721
费用:99美元

查看量下载量

相关文章

更多...

基于OpenGL的物体反射效果模拟

Keywords: OpenGL,模板技术,裁剪平面,反射效果

Full-Text   Cite this paper   Add to My Lib

Abstract:

物体反射效果的模拟可以大大增强虚拟世界的真实感,目前已广泛应用于计算机仿真系统、三维动画以及计算机游戏中.现有的一部分模拟物体反射效果算法中存在实时性较差、真实感较低、算法较复杂等弊端.本文基于OpenGL的模板技术和裁剪平面技术等,模拟了静态和动态模型的反射效果.实验证明该方法具有实时性好、真实感较高且算法较易实现等特点.

References

[1]  Liu Huijie,Jin Hailiang.Development and design of three-dimensional graphics based on VC++ and OpenGL[J].Computer & Digital Engineering,2009(7):123-125.(in Chinese)
[2]  王莹莹.在VC中利用OpenGL实现动态效果图像的技巧[J].微型电脑应用,2002(6):50-54. Wang Yingying.Using OpenGL to realize dynamic image techniques in the VC[J].Microcomputer Applications,2002(6):50-54.(in Chinese)
[3]  Kei Iwasaki,Yoshinori Dobashi,Tomoyuki Nishita.A fast rendering method for refractive and reflective caustics due to water surfaces[J].Computer Graphics Forum,2003,22(3):601-609.
[4]  陈家新,周纬杰.动态光线跟踪算法与实现[J].系统仿真学报,2001,2(13):1-2.
[5]  Chen Jiaxin,Zhou Weijie.Dynamic ray tracing algorithm and realization[J].Journal of System Simulation,2001,2(13):1-2.(in Chinese)
[6]  杨刚.基于OpenGL的2D纹理映射研究[J].吉林建筑工程学院学报,2011(28):87-89.
[7]  Yang Gang.The study of two-dimension texture mapping based on OpenGL[J].Journal of Jilin Institute of Architecture & Civil Engineering,2011(28):87-89.(in Chinese)
[8]  Mark Segal,Carl Korobkin,Rolf van Widenfelt,et al.Fast shadows and lighting effects using texture mapping[J].Computer Graphics,1992,26(2):249-252.
[9]  马骏,朱衡君,龚建华.基于Cg和OpenGL的实时水面环境模拟[J].系统仿真学报,2006(18):395-400.
[10]  Ma Jun,Zhu Hengjun,Gong Jianhua.Simulation of real-time water surface based on Cg and OpenGL[J].Journal of System Simulation,2006(18):395-400.(in Chinese)
[11]  薛守良,苏鸿根.模板应用综述[J].计算机工程与设计,2004,(8):1 320-1 322.
[12]  Xue Shouliang,Su Honggen.Summarization of stencil buffer[J].Computer Engineering and Design,2004,(8):1 320-1 322.(in Chinese)
[13]  Dave Shreiner,The Khronos OpenGL ARB Working Group.OpenGL 编程指南[M].李军,徐波,译.北京:机械工业出版社,2011. Dave Shreiner,The Khronos OpenGL ARB Working Group.OpenGL Programming Guide[M].Li Jun,Xu Bo,Translated.Beijing:China Machine Press,2011.(in Chinese)
[14]  杨健,张敏.OpenGL中的光照技术研究[J].软件导刊,2011(4):84-86.
[15]  Yang Jian,Zhang Min.The research of illumination based on OpenGL[J].Software Guide,2011(4):84-86.(in Chinese)
[16]  Wolfgang Heidrich,Hans-Peter Seidel.Realistic,hardware accelerated shading and lighting[C]//Computer Graphics Proceedings,Annual Conference Series,ACM SIGGRAPH.Los Angeles,1999:171-178.
[17]  刘慧杰,靳海亮.基于VC++的OpenGL三维图形开发设计[J].计算机与数学工程,2009(7):123-125.

Full-Text

Contact Us

service@oalib.com

QQ:3279437679

WhatsApp +8615387084133