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基于GPU的实时人群混合绘制

Keywords: 实时系统,人群绘制,虚拟现实,层次细节

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Abstract:

虚拟现实技术中,大规模人群的绘制需要绘制终端具有很强的计算能力,为了提高人群动画的实时渲染速度,本文提出了一种基于GPU的人群绘制方法.通过使用静态层次细节(LOD)技术,结合几何和动态Impostor的混合绘制方法,进行实时人群绘制.实验结果表明,本文的人群混合绘制方法CPU与GPU之间负载均衡,可以获得更好的绘制效率.

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