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基于物理模型的近岸海浪建模与实时绘制

DOI: 10.11834/jig.20100325

Keywords: 近岸海浪模拟,海浪建模,海浪绘制,海浪模拟

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Abstract:

提出一种可以逼真地模拟大面积近岸海浪的方法。首先利用Boussinesq类方程求得指定海域一段时间内的海面运动序列;然后通过对此序列进行重建,得到"无限"长的海面运动序列;最后把相应的海面高度场作为顶点纹理进行绘制。在绘制时采用视点相关的海面网格,达到实时绘制的效果。实验表明,该方法模拟的大面积近岸海浪真实感强,绘制速度快,适合于实时仿真应用。

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