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软件学报  2008 

Extracting Realistic Textures from Reference Spheres
利用采样球体提取真实感纹理

Keywords: texture mapping,radiance,BRDF (bidirectional reflectance distribution function),material weight map,relighting
纹理映射
,辐射度,双向反射分布函数,材质权重图,重光照

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Abstract:

A method for extracting realistic textures from real-world reference spheres is proposed in this paper. The BRDF (bidirectional reflectance distribution function) parameters of fundamental materials,as well as a material weight map for the sphere are obtained through a non-linear optimization process.The material weight map can be used as a conventional texture for relighting.With the BRDF models recovered,the rendered 3D objects can exhibit real and complex appearances with varying light direction/intensity,view point and surface orientations.

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