%0 Journal Article
%T Extracting Realistic Textures from Reference Spheres
利用采样球体提取真实感纹理
%A ZHENG Zuo-Yong
%A MA Li-Zhuang
%A ZENG Zhou
%A
郑作勇
%A 马利庄
%A 曾洲
%J 软件学报
%D 2008
%I
%X A method for extracting realistic textures from real-world reference spheres is proposed in this paper. The BRDF (bidirectional reflectance distribution function) parameters of fundamental materials,as well as a material weight map for the sphere are obtained through a non-linear optimization process.The material weight map can be used as a conventional texture for relighting.With the BRDF models recovered,the rendered 3D objects can exhibit real and complex appearances with varying light direction/intensity,view point and surface orientations.
%K texture mapping
%K radiance
%K BRDF (bidirectional reflectance distribution function)
%K material weight map
%K relighting
纹理映射
%K 辐射度
%K 双向反射分布函数
%K 材质权重图
%K 重光照
%U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=7735F413D429542E610B3D6AC0D5EC59&aid=AACE32328FCF3BF3A4479D1E8FAFF9B9&yid=67289AFF6305E306&vid=2A8D03AD8076A2E3&iid=708DD6B15D2464E8&sid=57178FEDF1AF0430&eid=3B0AAD4BD29F6FBD&journal_id=1000-9825&journal_name=软件学报&referenced_num=0&reference_num=13