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中国图象图形学报 2008
A Fur Modeling System Based on Multi-layer Textured Slices
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Abstract:
This paper presents a system for real-time modeling and rendering short fur. In the system, multi-layer textured slices are employed to represent furry surfaces, and the high rendering performance is achieved. The system utilizes a vector field as well as a scalar field to control the shape variations of furry surfaces, and provides several fur modeling tools, including the comb, the blower, the attractive-stick, and the tools for interpolating, smoothing and disturbing fur, by which users can model fur shape conveniently. In addition, a fur texture creator is provided for designing various fur textures that can affect the final rendering results of furry surfaces. The experimental results show that the system has good modeling capability and is easy to use.