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计算机应用 2007
Consumer/provider pattern of MMORPG server logic
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Abstract:
Based on GoF essential elements of design pattern,consumer/provider(C/P) pattern was introduced.It can effectively decouple game logic modules,which can implement independently,and offer relative provider interface to serving applicator.On the other hand,C/P pattern can decrease exponential problem resulted from adapter-object instantiation to linear effort,and avoid adapter-object release problem resulted from game logic relativity.