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OALib Journal期刊
ISSN: 2333-9721
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Consumer/provider pattern of MMORPG server logic
MMORPG服务器逻辑模块的消费/供应模式

Keywords: Object-Oriented Programming(OOP),massively multiplayer online role-playing game(MMORPG),modularized design,design pattern
面向对象编程
,大规模多人在线角色扮演游戏(MMORPG),模块化,设计模式,MMORPG,服务器,逻辑模块,消费者,供应模式,Consumer,logic,server,pattern,适配对象,关联性,结果,线性,问题,指数,对象实例化,服务接口,使用,相关性,解耦

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Abstract:

Based on GoF essential elements of design pattern,consumer/provider(C/P) pattern was introduced.It can effectively decouple game logic modules,which can implement independently,and offer relative provider interface to serving applicator.On the other hand,C/P pattern can decrease exponential problem resulted from adapter-object instantiation to linear effort,and avoid adapter-object release problem resulted from game logic relativity.

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