%0 Journal Article %T Consumer/provider pattern of MMORPG server logic
MMORPG服务器逻辑模块的消费/供应模式 %A WU Yong-min %A HANG Yu-hang %A AN Jian-peng %A
吴拥民 %A 黄宇航 %A 安健鹏 %J 计算机应用 %D 2007 %I %X Based on GoF essential elements of design pattern,consumer/provider(C/P) pattern was introduced.It can effectively decouple game logic modules,which can implement independently,and offer relative provider interface to serving applicator.On the other hand,C/P pattern can decrease exponential problem resulted from adapter-object instantiation to linear effort,and avoid adapter-object release problem resulted from game logic relativity. %K Object-Oriented Programming(OOP) %K massively multiplayer online role-playing game(MMORPG) %K modularized design %K design pattern
面向对象编程 %K 大规模多人在线角色扮演游戏(MMORPG) %K 模块化 %K 设计模式 %K MMORPG %K 服务器 %K 逻辑模块 %K 消费者 %K 供应模式 %K Consumer %K logic %K server %K pattern %K 适配对象 %K 关联性 %K 结果 %K 线性 %K 问题 %K 指数 %K 对象实例化 %K 服务接口 %K 使用 %K 相关性 %K 解耦 %U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=831E194C147C78FAAFCC50BC7ADD1732&aid=14E16CBD27430512235E468EBD83ADE6&yid=A732AF04DDA03BB3&vid=DB817633AA4F79B9&iid=DF92D298D3FF1E6E&sid=7E679D7D57BC5B35&eid=11CC1479731B5118&journal_id=1001-9081&journal_name=计算机应用&referenced_num=0&reference_num=6