%0 Journal Article
%T Consumer/provider pattern of MMORPG server logic
MMORPG服务器逻辑模块的消费/供应模式
%A WU Yong-min
%A HANG Yu-hang
%A AN Jian-peng
%A
吴拥民
%A 黄宇航
%A 安健鹏
%J 计算机应用
%D 2007
%I
%X Based on GoF essential elements of design pattern,consumer/provider(C/P) pattern was introduced.It can effectively decouple game logic modules,which can implement independently,and offer relative provider interface to serving applicator.On the other hand,C/P pattern can decrease exponential problem resulted from adapter-object instantiation to linear effort,and avoid adapter-object release problem resulted from game logic relativity.
%K Object-Oriented Programming(OOP)
%K massively multiplayer online role-playing game(MMORPG)
%K modularized design
%K design pattern
面向对象编程
%K 大规模多人在线角色扮演游戏(MMORPG)
%K 模块化
%K 设计模式
%K MMORPG
%K 服务器
%K 逻辑模块
%K 消费者
%K 供应模式
%K Consumer
%K logic
%K server
%K pattern
%K 适配对象
%K 关联性
%K 结果
%K 线性
%K 问题
%K 指数
%K 对象实例化
%K 服务接口
%K 使用
%K 相关性
%K 解耦
%U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=831E194C147C78FAAFCC50BC7ADD1732&aid=14E16CBD27430512235E468EBD83ADE6&yid=A732AF04DDA03BB3&vid=DB817633AA4F79B9&iid=DF92D298D3FF1E6E&sid=7E679D7D57BC5B35&eid=11CC1479731B5118&journal_id=1001-9081&journal_name=计算机应用&referenced_num=0&reference_num=6