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计算机应用 2007
Design and implementation of the fast ray tracing based on GPU
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Abstract:
Light tracking algorithm based on GPU with the stream architecture was designed and implemented. Meanwhile, to avoid the overhead in stack operation of the traditional KD-Tree when traversing, a KD-Tree structure based on threaded binary tree was used to organize scene. The method is superior to the use of traditional KD-Tree and uniform split structure to accelerate traversing in organizing complex scenes, and the rapid tracking rendering of light was achieved in ordinary PC.