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OALib Journal期刊
ISSN: 2333-9721
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Design and implementation of the fast ray tracing based on GPU
基于GPU快速光线跟踪算法的设计与实现

Keywords: GPU,ray tracing,KD-Tree,threaded binary tree
GPU
,光线跟踪,KD-Tree,线索二叉树,快速渲染,光线跟踪算法,设计,based,ray,tracing,fast,implementation,方法,分结构,均匀,利用,复杂场景,组织场,堆栈,遍历,线索二叉树

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Abstract:

Light tracking algorithm based on GPU with the stream architecture was designed and implemented. Meanwhile, to avoid the overhead in stack operation of the traditional KD-Tree when traversing, a KD-Tree structure based on threaded binary tree was used to organize scene. The method is superior to the use of traditional KD-Tree and uniform split structure to accelerate traversing in organizing complex scenes, and the rapid tracking rendering of light was achieved in ordinary PC.

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