%0 Journal Article %T Design and implementation of the fast ray tracing based on GPU
基于GPU快速光线跟踪算法的设计与实现 %A YANG Jun-hua %A FU Hong-guang %A GUO Hui %A
杨俊华 %A 符红光 %A 郭惠 %J 计算机应用 %D 2007 %I %X Light tracking algorithm based on GPU with the stream architecture was designed and implemented. Meanwhile, to avoid the overhead in stack operation of the traditional KD-Tree when traversing, a KD-Tree structure based on threaded binary tree was used to organize scene. The method is superior to the use of traditional KD-Tree and uniform split structure to accelerate traversing in organizing complex scenes, and the rapid tracking rendering of light was achieved in ordinary PC. %K GPU %K ray tracing %K KD-Tree %K threaded binary tree
GPU %K 光线跟踪 %K KD-Tree %K 线索二叉树 %K 快速渲染 %K 光线跟踪算法 %K 设计 %K based %K ray %K tracing %K fast %K implementation %K 方法 %K 分结构 %K 均匀 %K 利用 %K 复杂场景 %K 组织场 %K 堆栈 %K 遍历 %K 线索二叉树 %U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=831E194C147C78FAAFCC50BC7ADD1732&aid=14E16CBD2743051251F3602D433D538D&yid=A732AF04DDA03BB3&vid=DB817633AA4F79B9&iid=5D311CA918CA9A03&sid=CAE000D2C4E36F22&eid=44EEEA929A173FC7&journal_id=1001-9081&journal_name=计算机应用&referenced_num=0&reference_num=8