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计算机应用 2008
Realtime feature points matching method in game engine
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Abstract:
A new method for matching feature points of images from two cameras of a stereo vision system m the game engine was presented. The main issue is how to meet the request of real-time processing and accuracy of the system. Our method is to calibrate the epipolar constrains and calculate the offset of two image aiong with the constraints of homography. Then we used a fast method to match the feature points in a local area. This method is proved to be real-time and accurate enough to fulfill the request of our game engine.