%0 Journal Article %T Realtime feature points matching method in game engine
游戏引擎中的实时特征点匹配算法 %A LIU Yang %A CHEN Lei-ting %A HE Ming-yun %A
刘洋 %A 陈雷霆 %A 何明耘 %J 计算机应用 %D 2008 %I %X A new method for matching feature points of images from two cameras of a stereo vision system m the game engine was presented. The main issue is how to meet the request of real-time processing and accuracy of the system. Our method is to calibrate the epipolar constrains and calculate the offset of two image aiong with the constraints of homography. Then we used a fast method to match the feature points in a local area. This method is proved to be real-time and accurate enough to fulfill the request of our game engine. %K stereo vision %K epipolar geometry %K homography
双目立体视觉 %K 极几何 %K 单应性 %U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=831E194C147C78FAAFCC50BC7ADD1732&aid=843A2658A29DBFB3B62F7741A4AC151C&yid=67289AFF6305E306&vid=D3E34374A0D77D7F&iid=38B194292C032A66&sid=5EEA08EFB4616D1C&eid=FE6645F2371CA43C&journal_id=1001-9081&journal_name=计算机应用&referenced_num=0&reference_num=8