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计算机应用 2007
Realization of hidden line removal in 3D dynamic geometry
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Abstract:
As OpenGL cannot realize dynamic hidden line removal in a dashed way, the real-time hidden line removal is a big problem while designing the three dimension dynamic geometric software. Based on the OpenGL system and the present hidden surface removal technology - depth buffer algorithm, the overlap of two lines and the rotation angle of the viewpoint about the local coordinate system were computed to achieve the dynamic hidden line removal in a dashed way. Furthermore, when a line is hidden by a surface, and a curve is hidden by plane or surface, this method can also be applied.