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OALib Journal期刊
ISSN: 2333-9721
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Realization of hidden line removal in 3D dynamic geometry
三维动态几何中直线消隐的实现

Keywords: OpenGL,depth buffer algorithm,interpolation,hidden line removal,dynamic geometry
OpenGL
,深度缓存算法,插值,直线消隐,动态几何,三维,动态几何,线消隐,geometry,dynamic,removal,line,hidden,曲线,平面,遮挡,曲面,方法,计算,移动角,叠加,缓存算法,深度,消隐技术,研究

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Abstract:

As OpenGL cannot realize dynamic hidden line removal in a dashed way, the real-time hidden line removal is a big problem while designing the three dimension dynamic geometric software. Based on the OpenGL system and the present hidden surface removal technology - depth buffer algorithm, the overlap of two lines and the rotation angle of the viewpoint about the local coordinate system were computed to achieve the dynamic hidden line removal in a dashed way. Furthermore, when a line is hidden by a surface, and a curve is hidden by plane or surface, this method can also be applied.

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