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计算机应用 2006
Construction of NURBS surface in C# with OpenGL
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Abstract:
NURBS is useful in surface creation due to its uniformity in representation and flexibility in shape control. There are not standards and formal methods to develop OpenGL in C# up to now. An approach of modeling NURBS surfaces in C# was proposed. P/Invoke and OpenGL were used to construct NURBS surfaces from data clouds. An example is also presented and good result is attained.