|
计算机应用研究 2011
Research of data exchange model based on dynamic service
|
Abstract:
This article presented a novel game intelligent decision-making method to make game NPC(non-player character) learn and simulate strategies and behavioral pattern which the players used in the video game. This method improved the model-based method, and introduced the bounded rationality model of the behavioural decision theory as the basic decision-making model. So that it would drawback the problems confronted with the past methods in the perception and decision-making process from two aspects-bounded rationality and satisfactory criterion, which was the core of the bounded rationality model. Finally, the advantages of this method were verified by the experiments on the platform of Starcraft.