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计算机应用研究 2006
Architecture of 3D Game Renderer and Its Technologies
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Abstract:
Game renderer is the crucial part in 3D game engine which would decide the whole(game's) rating.However in(business) and academic fields,it is the fact that there is no standard for game renderer architecture.In this paper,A practical 3D game render architecture which includes 3D model subsystem,scene management subsystem and special efficacy subsystem was presented.Then these module functions of subsystems in the architecture were explained.Finally,the technologies of(rea-)(lizing) each module in detail was discussed.