%0 Journal Article %T Architecture of 3D Game Renderer and Its Technologies
3D游戏引擎渲染内核架构及其技术 %A LIU Yi-wei %A ZHANG Yin %A YE Xiu-zi %A
刘祎玮 %A 张引 %A 叶修梓 %J 计算机应用研究 %D 2006 %I %X Game renderer is the crucial part in 3D game engine which would decide the whole(game's) rating.However in(business) and academic fields,it is the fact that there is no standard for game renderer architecture.In this paper,A practical 3D game render architecture which includes 3D model subsystem,scene management subsystem and special efficacy subsystem was presented.Then these module functions of subsystems in the architecture were explained.Finally,the technologies of(rea-)(lizing) each module in detail was discussed. %K 3D Game %K Game Engine %K Renderer Architecture
3D游戏 %K 游戏引擎 %K 渲染器架构 %U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=A9D9BE08CDC44144BE8B5685705D3AED&aid=CBC6C295664111CF&yid=37904DC365DD7266&vid=EA389574707BDED3&iid=5D311CA918CA9A03&sid=94E7F66E6C42FA23&eid=B6DA1AC076E37400&journal_id=1001-3695&journal_name=计算机应用研究&referenced_num=7&reference_num=18