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计算机应用研究 2006
Multi-resolution Model Construction Method Based on Half-edge Collapse
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Abstract:
3D acceleration of real time graphics rendering is very important in virtual reality applications.Levels of Detail(LOD) are used in most complex rendering system.A multi-resolution model construction method based on the half-edge collapse is presented.By this method,polygon reduction can be implemented fast and effectively,and the simplification record is compactly stored in the single resolution mesh model,in which multi-resolution mesh representation is implicit.This can reduce the storage and achieve fast extraction and display easily.