%0 Journal Article
%T Multi-resolution Model Construction Method Based on Half-edge Collapse
一种基于半边折叠的多分辨率模型构造方法
%A CHEN Jing
%A LIU Xu-min
%A FAN Yan-ge
%A
陈婧
%A 刘旭敏
%A 范彦革
%J 计算机应用研究
%D 2006
%I
%X 3D acceleration of real time graphics rendering is very important in virtual reality applications.Levels of Detail(LOD) are used in most complex rendering system.A multi-resolution model construction method based on the half-edge collapse is presented.By this method,polygon reduction can be implemented fast and effectively,and the simplification record is compactly stored in the single resolution mesh model,in which multi-resolution mesh representation is implicit.This can reduce the storage and achieve fast extraction and display easily.
%K Half-edge
%K Levels of Detail(LOD)
%K Multi-resolution Model
半边折叠
%K 多细节层次
%K 多分辨率模型
%U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=A9D9BE08CDC44144BE8B5685705D3AED&aid=D5D96FF4B1978A26&yid=37904DC365DD7266&vid=EA389574707BDED3&iid=B31275AF3241DB2D&sid=DABEF202280E7EF1&eid=5BC9492E1D772407&journal_id=1001-3695&journal_name=计算机应用研究&referenced_num=0&reference_num=15