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计算机应用研究 2007
Research and Implementation of Synchronous Move in Network Game
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Abstract:
Under the architecture of a Client/Server network game,introduced the concept of distribute object of network game. Analyzed the wrong algorithm of movement by graphic frame, and introduced the algorithm of movement by timestep,then used the interpolation to enhance the algorithm,finally,introduced the movement synchronization algorithm based on client prediction and client correction,this synchronization algorithm can resolve the movement synchronization problem in real time network game.