%0 Journal Article
%T Research and Implementation of Synchronous Move in Network Game
网络游戏中移动同步问题的解决方案*
%A LIANG Bai-ou
%A CHEN Lei-ting
%A
梁白鸥
%A 陈雷霆
%J 计算机应用研究
%D 2007
%I
%X Under the architecture of a Client/Server network game,introduced the concept of distribute object of network game. Analyzed the wrong algorithm of movement by graphic frame, and introduced the algorithm of movement by timestep,then used the interpolation to enhance the algorithm,finally,introduced the movement synchronization algorithm based on client prediction and client correction,this synchronization algorithm can resolve the movement synchronization problem in real time network game.
%K network engine
%K network game
%K synchronization
%K client prediction
%K distribute object
网络引擎
%K 网络游戏
%K 同步
%K 客户端预测
%K 分布式对象
%K 网络游戏
%K 中移动
%K 同步问题
%K 方案
%K Game
%K Network
%K Move
%K Synchronous
%K Implementation
%K 完全
%K 实时性
%K 同步算法
%K 修正
%K 客户端预测
%K 方法改进
%K 插值
%K 使用
%K 基于时间
%K 错误
%K 基于图形
%U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=A9D9BE08CDC44144BE8B5685705D3AED&aid=EF4AD2E7BFCF0B3046E45CB5D0C36E30&yid=A732AF04DDA03BB3&vid=B91E8C6D6FE990DB&iid=94C357A881DFC066&sid=334E2BB8B9A55ABB&eid=79D2EF35F60110C2&journal_id=1001-3695&journal_name=计算机应用研究&referenced_num=0&reference_num=6