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Signo y Pensamiento 2010
Videojuegos: máquinas del tiempo y mutaciones de la subjetividadKeywords: video games, knowledge, body, subjectivity, hypertext, videogames, subjectivity, hypertext systems. Abstract: this article examines the implications of contemporary societies relationship with technology. our reflection focus on the impact video games have on the relation time-subjectivity-knowledge, through narrative transformations and their subsequent alterations of cultural and social sensibilities. likewise, we put forward the idea that video games are shaped and formed as a result of science fiction's proposals, all considered as modernity's meta-narrative via the consolidation of the cyborg's metaphor as a an altered and reinvented body.
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