%0 Journal Article %T Videojuegos: m¨¢quinas del tiempo y mutaciones de la subjetividad %J Signo y Pensamiento %D 2010 %I Pontificia Universidad Javeriana %X this article examines the implications of contemporary societies relationship with technology. our reflection focus on the impact video games have on the relation time-subjectivity-knowledge, through narrative transformations and their subsequent alterations of cultural and social sensibilities. likewise, we put forward the idea that video games are shaped and formed as a result of science fiction's proposals, all considered as modernity's meta-narrative via the consolidation of the cyborg's metaphor as a an altered and reinvented body. %K video games %K knowledge %K body %K subjectivity %K hypertext %K videogames %K subjectivity %K hypertext systems. %U http://www.scielo.org.co/scielo.php?script=sci_abstract&pid=S0120-48232010000200011&lng=en&nrm=iso&tlng=en