In response to the problems such as low participation and insufficient practical training of students in traditional laboratory teaching, this study aims to explore the effectiveness and feasibility of the gamified incentive mechanism (GIM) in this field. 84 undergraduate students majoring in clinical medicine were randomly divided into the experimental group (n = 42) and the control group (n = 42). The control group received traditional conventional teaching, while the experimental group adopted the self-developed GIMM model (derived from the TPR model), and designed specific game incentive mechanisms, such as point systems, leaderboards, reward mechanisms, etc. The teaching content, time arrangement, and assessment criteria of both groups were kept consistent. The teaching effectiveness was evaluated through knowledge assessment, learning satisfaction survey, and teaching satisfaction survey. Statistical analysis was conducted using SPSS 29.0. The results showed that the total knowledge score of experimental group achieved a significantly higher (85.31±8.81) than that in the control group (79.36 ± 6.47) (P < 0.05), with notable advantages in single-choice questions, specimen identification, and pathological section interpretation (P < 0.05 or P < 0.01). The experimental group also demonstrated higher satisfaction rates in learning interest (90.48%), classroom engagement (88.10%), and clinical thinking training (95.24%) (P < 0.05). The research conclusion indicates that integrating GIM into the teaching of pathology has significantly improved the teaching effectiveness and student satisfaction, addressing long-standing issues such as low participation and insufficient practical training. It has enhanced their academic performance and practical abilities. With the further popularization of digital technology in medical education, game-based teaching is expected to provide a highly promising improvement method for optimizing pathology education.
References
[1]
China Internet Network Information Center (CNNIC) (2025) The 56th Statistical Report on Internet Development in China. http://www.cnnic.net.cn
[2]
Zhang, Y., Liu, J., Liang, J., Lang, J., Zhang, L., Tang, M., et al. (2023) Online Education Isn’t the Best Choice: Evidence-Based Medical Education in the Post-Epidemic Era—A Cross-Sectional Study. BMCMedicalEducation, 23, Article No. 744. https://doi.org/10.1186/s12909-023-04746-8
[3]
Greenfield, D.N. (2022) Clinical Considerations in Internet and Video Game Addiction Treatment. ChildandAdolescentPsychiatricClinicsofNorthAmerica, 31, 99-119. https://doi.org/10.1016/j.chc.2021.09.003
[4]
Chao, L.F., Wu, M.L. and Hsiao, P.R. (2024) Gamification and Game-Based Learning in Nursing Education. The Journal of Nursing, 71, 12-18.
[5]
Rafi, A., Habibi, A. and Kalantarion, M. (2025) Traditional Medical Education under Siege: The Revolutionary Integration of Virtual Reality and Gamification in Medical Escape Rooms. BMCMedicalEducation, 25, Article No. 898. https://doi.org/10.1186/s12909-025-07367-5
[6]
Krishnamurthy, K., Selvaraj, N., Gupta, P., Cyriac, B., Dhurairaj, P., Abdullah, A., et al. (2022) Benefits of Gamification in Medical Education. ClinicalAnatomy, 35, 795-807. https://doi.org/10.1002/ca.23916
[7]
Pimentel, J., López, P., Correal, C., Cockcroft, A. and Andersson, N. (2022) Educational Games Created by Medical Students in a Cultural Safety Training Game Jam: A Qualitative Descriptive Study. BMCMedicalEducation, 22, Article No. 805. https://doi.org/10.1186/s12909-022-03875-w
[8]
Fichtner, A. and Kümpers, C. (2025) Teaching Pathology in Germany: The Current State of Teaching at Pathological Institutes of German Universities in 2024. Pathologie, 46, 163-170.
[9]
Bernhardt, M., Sanders, C., Hommerding, O., Nagy, D., Kreft, T., Zhou, X., et al. (2024) Pathology Skills Lab: Use of Macroscopic Tumor Models in Pathology Teaching. BMCMedicalEducation, 24, Article No. 596. https://doi.org/10.1186/s12909-024-05575-z
[10]
Zhou, R.Z. (2020) Responsibility and Responsibility of Educators in Major Epidemic Situation. Journal of Teacher Education, 7, 67-69.
[11]
Gao, H., Zhang, J.R., Liu, R.D., Long, S.R., Zhang, Z.F., Wang, L., Zhang, X., Jiang, P., Wang, Z.Q. and Cui, J. (2020) Practice and Thinking of Online Teaching of Human Parasitology. Chinese Journal of Pathogenic Biology, 15, 1240-1242.