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Jogos de empresas como componente curricular: análise de sua aplica??o por meio de planos de ensino

DOI: 10.1590/S1984-92302012000300004

Keywords: business games, management training, curriculum, didactic, management education.

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Abstract:

this paper aims to analyze the relevance of business games as a subject on the curriculum of under-graduate business schools in brazil. the literature review demonstrates that the application of business games has potential to train managers, however, this research identifies some misunderstandings in the application of such games on courses. the teaching plans of business games courses (with some name variations) from 25 brazilian higher education institutions were analyzed by documentary research. the concep of business games subjects uses two approaches: the first deals with games as a teach-learning tool; the second deals with the integration of the diverse content of the specific subject of management. the analysis shows a distortion in the institutional interpretation of games as a tool for management training. there is a mistake in the concept of a subject that has no identity, and about the absence of game application in the development of the subject. this article demonstrates the need for greater institutional support in the acquisition/development of didactic resources and the preparedness of teachers to apply business games.

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