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Usuarios habituales de videojuegos: una aproximación inicial

DOI: 10.4067/S0718-22362008000200002

Keywords: adolescents, video games, preferences, abilities.

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Abstract:

the fast adoption and massive use of video games, impose the necessity to investigate the impact that these recreational applications have in children and adolescents of our country. taking into consideration the findings described by diverse studies about the amplitude use and social impact that video games have reached in other countries and different sectors of the youth population, this present study, of exploratory character, has its objectives to determine the use of video games in a group of chilean adolescents, and to analyze its practices of the game. additionally, and with a base in previous investigations, it was considered excellent to know the perception of the mental abilities and the fomented values video games have on the players, especially those associated to sexism in the generic relations. with some exceptions, the data contributed by this study are similar to that found in other countries.

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