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信息化时代下文化传播类游戏对大学生优秀传统文化认知与传承的影响探究——以《黑神话·悟空》为例
Exploration of the Impact of Cultural Dissemination Games on College Students’ Cognition and Inheritance of Excellent Traditional Culture in the Information Age—A Case Study of “Black Myth: Wukong”

DOI: 10.12677/ae.2025.154712, PP. 1472-1476

Keywords: 《黑神话·悟空》,传统文化认知,传承,影响
“Black Myth: Wukong”
, Cognition of Traditional Culture, Inheritance, Impact

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Abstract:

本文聚焦于信息化时代背景下,以《黑神话·悟空》为典型的文化传播类游戏对大学生优秀传统文化认知与传承的影响。深入剖析游戏元素融入高校思政课堂的时代背景,阐述文化传播类游戏在大学生传统文化认知与传承方面的作用,详细探讨游戏元素融入高校思政课堂的主要方式,旨在揭示文化传播类游戏与高校思政教育协同促进大学生优秀传统文化传承的有效路径,为提升大学生传统文化素养及推动高校思政教育创新提供参考。
This paper focuses on the impact of cultural dissemination games, exemplified by “Black Myth: Wukong” on college students’ cognition and inheritance of excellent traditional culture in the context of the information age. It deeply analyzes the background of integrating game elements into ideological and political education in universities, elaborates on the role of cultural dissemination games in promoting college students’ cognition and inheritance of traditional culture, and discusses in detail the main ways of integrating game elements into ideological and political classrooms. The aim is to reveal effective paths for the synergistic promotion of excellent traditional culture inheritance among college students through the combination of cultural dissemination games and ideological and political education in universities, providing references for enhancing college students’ traditional cultural literacy and promoting innovation in ideological and political education in universities.

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