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非法获取网游虚拟财产行为之定性及新议
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Abstract:
实务界对于将窃取虚拟财产行为以侵犯财产类犯罪还是计算机类犯罪处理这一问题存在分歧,网游虚拟财产属于狭义虚拟财产。虚拟财产的财产属性有肯定说与否定说的争讼,从理论层面深入剖析,虚拟财产具备财产的核心要素,在社会经济活动中发挥着重要价值,其财产属性应得到认可。将网游虚拟财产解释为财物属于符合罪刑法定原则下的刑法解释,将窃取虚拟财产行为认定为计算机类犯罪存在保护法益、行为手段、罪责相称、法秩序统一方面存在诸多的刑法解释困境。玩家是网游虚拟财产的实际所有者,而运营商只是数据保存者,采取失控说判断窃取虚拟财产行为是否既遂具有可操作性和合理性。行为人以远程公开方式盗窃网游虚拟财产的行为应认定为盗窃罪、侵犯运营商虚拟财产行为可以相应计算机类犯罪定罪处罚、技术手段下的寻回网游虚拟财产行为不应认定为犯罪、单纯的账号信息不属于虚拟财产的范围、网游虚拟财产的价格认定应以价格认证机构进行鉴定为主,司法机关认定为辅。在当今社会发展情况下,可以也应当在刑法上至少认可网游虚拟财产的财产属性。
There is a divergence of opinion in legal practice regarding whether the theft of virtual property should be treated as a property crime or a computer crime. In this context, virtual property in online games is considered a type of narrow virtual property. The property nature of virtual assets has been the subject of debate, with arguments both for and against recognizing them as property. From a theoretical perspective, virtual property possesses the core elements of property and plays a significant role in social and economic activities, so its property nature should be recognized. Interpreting online game virtual property as tangible property aligns with the principle of legality in criminal law, while categorizing the theft of virtual property as a computer crime raises several challenges in terms of legal interest protection, means of committing the crime, proportionality of criminal responsibility, and the unity of legal order. Players are the actual owners of virtual property in online games, whereas operators are merely data custodians. The “loss of control” theory provides a practical and reasonable framework for determining whether the theft of virtual property is complete. Actions such as remotely and publicly stealing online game virtual property should be classified as theft; infringing on the virtual property of the operator can be prosecuted as a computer-related crime; recovery of virtual property using technical means should not be treated as a crime; and simple account information does not fall within the scope of virtual property. The price of virtual property in online games should primarily be assessed by price certification agencies, with judicial authorities providing supplementary evaluations. Given the current state of societal development, the criminal law should at least recognize the property nature of online game virtual assets.
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