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王者荣耀的用户游戏霸凌行为动机探析
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Abstract:
王者荣耀游戏过程中的“虐泉”、“诈鱼”、“动作嘲讽”、以及言语或文字辱骂他人等游戏霸凌行为,借助娱乐化的外衣,不易被发现和重视,但却在过程中对被霸凌者产生严重的影响,社会各界应当予以重视。因此,本文选择以王者荣耀为代表的MOBA类网络游戏玩家作为研究对象,以半结构式访谈的研究方法分析整理出玩家们在游戏过程中的多种霸凌行为,进而探索出游戏玩家们行为背后诸如盲目跟风、自我呈现、休闲娱乐、社会交往等多方面的动机,希望能够为后续相关研究起到助力作用,从而优化每一位玩家的游戏体验以及协助游戏的研发,同时推动网络环境的和谐清朗与青少年群体的健康发展,构建一个良性的网络娱乐空间。
The game bullying behaviors during the game of King of Glory, such as “abusing spring”, “deceiving fish”, “mocking action”, and verbally or verbally abusing others, with the aid of entertainment, are not easy to be found and taken seriously, but it has a serious impact on the bullied in the process, and all sectors of society should pay attention to it. Therefore, this paper chooses MOBA online game players represented by King of Glory as the research object, uses the research method of semi-structured interview to analyze and sort out various bullying behaviors of players in the game process, and then explores the motivations behind the behaviors of game players such as blindly following the trend, self-presentation, leisure and entertainment, social communication and other aspects. It is hoped that it can play a role in the follow-up relevant research, so as to optimize the game experience of every player and assist the development of games, while promoting the harmonious and clean network environment and the healthy development of young people, and build a benign network entertainment space.
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