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基于眼动追踪的动画学习认知过程的研究综述
A Review of Research on the Cognitive Processes of Animation-Based Learning Using Eye-Tracking

DOI: 10.12677/ass.2025.142114, PP. 211-217

Keywords: 眼动,多媒体,动画,认知过程
Eye-Tracking
, Multimedia, Animation, Cognitive Processes

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Abstract:

研究对多媒体学习领域的眼动运动进行了综述。主要目的是探索如何通过眼动追踪技术研究多媒体学习中动画的认知过程。为此,对21篇文献进行了分析。得出的主要结果有:1) 大多数研究设计的共同特征有:使用大学生作为被试、选用科学材料作为学习材料、选用眼球运动作为客观的测量指标;2) 眼动追踪技术研究了多媒体学习中关于选择、组织和整合的认知过程;3) 多媒体学习原则、动画呈现的类型、个体差异、元认知和情绪是影响眼动测量的潜在因素;4) 在多媒体学习研究中使用眼动跟踪技术的兴趣日益浓厚。
This study provides a review of eye-tracking research in the field of multimedia learning. The primary aim is to explore how eye-tracking technology can be employed to investigate the cognitive processes involved in learning with animations. A total of 21 studies were analysed. The key findings are as follows: 1) Common features of research designs include the use of university students as participants, the selection of scientific materials as learning content, and the adoption of eye movements as objective measurement indices; 2) Eye-tracking technology has been used to examine the cognitive processes of selection, organisation, and integration in multimedia learning; 3) Factors such as multimedia learning principles, animation presentation types, individual differences, metacognition, and emotions are potential influences on eye-tracking measurements; and 4) there is growing interest in the application of eye-tracking technology in multimedia learning research.

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