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基于AR技术的儿童户外科学探究活动设计与实践——以《植物大作战》为例
Design and Practice of Children’s Outdoor Scientific Inquiry Activity Based on AR Technology—Taking “Battle for Plants” as an Example

DOI: 10.12677/ae.2025.152230, PP. 214-222

Keywords: 增强现实技术,儿童,户外科学探究,活动设计
Augmented Reality
, Children, Outdoor Scientific Inquiry, Activity Design

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Abstract:

近年来,户外科学探究作为儿童科学素养培育的重要途径,日益受到国内外各界重视。但是,针对儿童的户外科学探究活动仍缺乏系统性研究,一些新兴教育技术也较少应用于此类活动。本研究以温州市小学生为活动对象,设计并实践基于增强现实(Augmented Reality, AR)技术的儿童户外科学探究项目。通过实践反馈对活动效果开展分析,为今后开发基于AR技术的户外探究项目提供参考,并提出相关建议:1) 紧贴儿童兴趣与需求,有效融合AR技术于户外科学探究活动;2) 设计具体且有针对性的户外探究任务,让每个孩子都能参与并享受探索;3) 精心规划活动方案,有效控制活动中的不稳定因素;4) 加强家、校、社三方合作,提高实施效率;5) 借鉴国内外优秀的实践案例,在实践研究中不断改进。
In recent years, outdoor scientific inquiry has become increasingly important as a means of cultivating children’s scientific literacy, and has received growing attention from both domestic and international communities. However, there has been a lack of systematic research on outdoor scientific inquiry activities for children, and emerging educational technologies have been less applied to such activities. This study, with Wenzhou primary school students as the activity participants, designs and implements an outdoor scientific inquiry project based on augmented reality (AR) technology. Through feedback analysis of the practice, it provides reference for future development of AR-based outdoor inquiry projects and proposes the following suggestions: 1) Effectively integrating AR technology into outdoor scientific inquiry activities by closely following children’s interests and needs; 2) Designing specific and targeted outdoor inquiry tasks to enable every child to participate and enjoy exploration; 3) Carefully planning the activity program to effectively control unstable factors during the activity; 4) Strengthening cooperation among families, schools, and communities to improve implementation efficiency; 5) Drawing on excellent practical cases from both domestic and international communities and continuously improving through practice research.

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