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《黑神话·悟空》中的跨媒介叙事研究
The Transmedia Narrative Study of Black Myth: Wukong

DOI: 10.12677/jc.2025.131008, PP. 53-58

Keywords: 《黑神话·悟空》,跨媒介叙事学,电子游戏
Black Myth: Wukong
, Transmedia Narratology, Video Games

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Abstract:

《黑神话·悟空》作为首个国产3A单主机游戏,成功实现了传统文学与数字媒介叙事的深度融合。通过改编经典的中国神话小说《西游记》,该游戏不仅保留了传统故事叙事的核心元素,也借助现代游戏技术和互动机制形成了新的叙事表达方式。基于跨媒介叙事学的视角,探讨电子游戏《黑神话·悟空》中叙事话语、叙述人物以及越界叙事的具体表现过程,强调跨媒介叙事在电子游戏中的灵活性、直接性、去中心化与协作叙事特征,不仅有利于展示在跨媒介叙事实践下电子游戏的现代叙事魅力,也可扩展传统文本的叙事维度,创造科技与文化交融背景下新的叙事可能性。
As the first AAA single-player game produced in China, Black Myth: Wukong successfully achieves a deep integration of traditional literature and digital media narratives. By adapting the classic Chinese mythological novel Journey to the West, the game not only preserves the core elements of the traditional story but also brings new narrative expressions through modern gaming technology and interactive mechanisms. From the perspective of transmedia narratology, this exploration of the narrative discourse, character, and metalepsis within the video game Black Myth: Wukong emphasizes the flexibility, immediacy, and decentralized collaborative nature of transmedia narratives in video games, which not only showcases the modern narrative allure of video games within the practice of transmedia narratology but also extends the narrative dimensions of traditional texts, creating new narrative possibilities in the context of technological and cultural integration.

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