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Design  2024 

超验并建构:以复调叙事方式骈接交互电影与视觉游戏
Transcend and Construct: Connecting Interactive Movies and Visual Games in a Polyphonic Narrative Style

DOI: 10.12677/design.2024.94445, PP. 65-70

Keywords: 复调叙事,交互电影,视觉游戏,超验主义
Polyphonic Narrative
, Interactive Movies, Visual Games, Transcendentalism

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Abstract:

复调小说理论意为多种声音或思想同时出现,建构出一个平行统一的客观艺术世界。在戏剧电影和电子游戏领域,复调叙事手法更多地被应用于人物角色塑造方面,从而推动情节发展并与观众进行互动交流,丰富观众和玩家视角。交互电影将完整的叙事情节划分为可被选择或舍弃的若干片段,而复调化叙事正是其最为常见的人物对话显征。近年来涌现的视觉游戏中,同样存在复调性叙事的艺术手法应用。文章通过典型分析法对时下热度较高的影视互动游戏案例进行个体研究,找出其在叙事逻辑中的共通性,探究复调小说理论在互动影游文本中的创新应用。本文将以《隐形守护者》《底特律:化身为人》等作品为引,探究复调叙事理论在互动电影游戏中的角色和作用,提出以复调叙事方法构建交互电影和视觉游戏二者协同创作的艺术实践手段,将隐匿于影像空间之下的叙事情感内核和谐地呈现在观众和玩家面前。
The theory of polyphonic novels means that multiple voices or thoughts appear simultaneously, constructing a parallel and unified objective artistic world. In the fields of drama, film, and electronic games, polyphonic narrative techniques are more commonly used in character shaping, thereby promoting plot development and interactive communication with the audience, enriching the perspectives of both the audience and players. Interactive movies divide the complete narrative plot into several segments that can be chosen or discarded, and polyphonic storytelling is the most common manifestation of character dialogue. In visual games that have emerged in recent years, there are also artistic techniques of polyphonic narration applied. The article conducts individual research on popular interactive game cases in film and television through typical analysis method, identifies their commonalities in narrative logic, and explores the innovative application of polyphonic novel theory in interactive game texts. This article will explore the role and effect of polyphonic narrative theory in interactive film games, based on works such as “The Invisible Guardian” and “Detroit: Become Human”. It proposes an artistic practice method of using polyphonic narrative to construct the collaborative creation of interactive films and visual games, presenting the narrative emotional core hidden under the visual space harmoniously to the audience and players.

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