全部 标题 作者
关键词 摘要

OALib Journal期刊
ISSN: 2333-9721
费用:99美元

查看量下载量

相关文章

更多...

中职生网络游戏成瘾的潜在剖面分析及其与自我控制的关系
A Latent Profile Analysis of Internet Gaming Disorder in Secondary Vocational School Students and Its Relation to Self-Control

DOI: 10.12677/AP.2023.134177, PP. 1488-1495

Keywords: 中职生,网络游戏成瘾,自我控制,性别,潜在剖面分析
Secondary Vocational School Students
, Internet Gaming Disorder, Self-Control, Gender, Latent Profile Analysis

Full-Text   Cite this paper   Add to My Lib

Abstract:

目的:探讨中职生网络游戏成瘾的潜在类别及其影响因素。方法:采用自我控制量表和网络游戏成瘾量表对515名中职学生进行调查,使用带预测变量(自我控制)和分类结果变量(性别)的潜在剖面分析(LPA)方法进行分析。结果:1) 中职生网络游戏成瘾存在显著的群体异质性,可分为中度网络游戏成瘾组(29%)、低网络游戏成瘾组(50%)、高网络游戏成瘾组(21%);2) 自我控制能力越差,个体更可能归入中度网络游戏成瘾组和高网络游戏成瘾组;3) 网络游戏成瘾程度越高,男性所占比例越高。结论:研究结果表明中职学生网络游戏成瘾存在异质性,可根据其自我控制能力和性别等特点进行有针对性的预防和干预。
Objective: To explore the potential categories and influencing factors of internet gaming disorder among secondary vocational school students. Methods: 515 secondary vocational school students were investigated by using the self-control scale and internet gaming disorder scale, and analyzed by latent profile analysis (LPA) with predictive variables (self-control) and classification outcome variables (gender). Results: 1) There was significant group heterogeneity in internet gaming disorder among secondary vocational school students, which could be divided into moderate internet gaming disorder group (29%), low internet gaming disorder group (50%) and high internet gaming disorder group (21%); 2) The poorer the self-control ability, the more likely the individuals were to fall into the moderate and high internet gaming disorder groups; 3) The higher the degree of internet gaming disorder, the higher the proportion of male. Conclusion: The results show that there is heterogeneity in internet gaming disorder among secondary vocational school students, and targeted prevention and intervention can be carried out according to the characteristics of self-control ability and gender.

References

[1]  楚啸原, 龙杰, 雷雳(2020). 社交焦虑与网络游戏过度使用: 自我补偿动机的中介作用和外倾性的调节作用. 心理科学, 43(4), 943-949.
[2]  邓林园, 刘晓彤, 唐远琼, 杨梦茜, 李蓓蕾(2021). 父母心理控制、自主支持与青少年网络游戏成瘾: 冲动性的中介作用. 中国临床心理学杂志, 29(2), 316-322.
[3]  何灿, 夏勉, 江光荣, 魏华(2012). 自尊与网络游戏成瘾——自我控制的中介作用. 中国临床心理学杂志, 20(1), 58-60.
[4]  洪子杰, 黄时华, 吴绮琳, 银梦云, 黎家鸿, 秦广丽(2022). 抑郁对中学生网络游戏成瘾的影响: 传统文化氛围的调节作用及心理需求的中介作用. 中国健康心理学杂志, 30(11), 1680-1686.
[5]  纪凌开, 谭洁(2020). 父母完美主义教养方式与初中生网络游戏成瘾: 焦虑与孤独的中介作用. 教育研究与实验, (1), 86-91.
[6]  靳宇倡, 余梦, 胡云龙(2019). 网络游戏成瘾研究的争议及趋势. 心理科学进展, 27(1), 83-95.
[7]  李冬雪(2021). 中职生网络成瘾原因及防控策略研究. 中学教学参考, (24), 95-96.
[8]  林悦, 刘勤学, 余思, 周宗奎(2021). 父母忽视与青少年网络游戏成瘾的关系: 希望的中介作用和性别的调节作用. 心理发展与教育, 37(1), 109-119.
[9]  凌宇, 胡惠南, 游诗雨, 申秀云, 朱熊兆, 张劲强(2022). 青少年网络成瘾的异质性及其相关因素: 基于潜在剖面分析(英文). 中国临床心理学杂志, 30(2), 282-290.
[10]  刘惠军, 李洋, 李亚莉(2007). 大学生电脑游戏成瘾问卷的编制. 中国心理卫生杂志, 21(1), 36-39.
[11]  谭树华, 郭永玉(2008). 大学生自我控制量表的修订. 中国临床心理学杂志, 16(5), 468-470.
[12]  许阳, 苏萍, 甄霜菊, 张卫(2017). 青少年网络游戏成瘾: 学校、同伴以及父母的影响. 教育测量与评价, (6), 52-58.
[13]  张梦柔, 张文华, 郭英, 索涛(2022). 家庭教养方式对中职学生网络游戏成瘾的影响: 自我控制的中介作用. 中国健康心理学杂志, 30(7), 1111-1117.
[14]  张贤, 魏华, 丁倩(2019). 压力对男大学生网络游戏成瘾的影响: 自我控制的中介作用. 心理与行为研究, 17(5), 713-718.
[15]  张燕贞, 喻承甫, 张卫(2017). 青少年网络游戏成瘾的心理社会影响因素. 中国健康心理学杂志, 25(7), 1058-1061.
[16]  赵丽, 李丽霞, 周舒冬, 张岩波, 郜艳晖(2013). 潜在剖面分析和系统聚类法比较的模拟研究. 广东药学院学报, 29(2), 206-209.
[17]  周浩, 龙立荣(2004). 共同方法偏差的统计检验与控制方法. 心理科学进展, 12(6), 942-950.
[18]  Baumeister, R. F., Vohs, K. D., & Tice, D. M. (2007). The Strength Model of Self-Control. Journal of the American Psychological Society, 16, 351-355.
https://doi.org/10.1111/j.1467-8721.2007.00534.x
[19]  Chou, C., & Tsai, M. J. (2007). Gender Differences in Taiwan High School Students’ Computer Game Playing. Computers in Human Behavior, 23, 812-824.
https://doi.org/10.1016/j.chb.2004.11.011
[20]  Kim, D., & Lee, J. (2021). Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the Covid-19 Pandemic: A Comparison of the Latent Profiles in 2018 and 2020. International Journal of Environmental Research and Public Health, 18, 7275.
https://doi.org/10.3390/ijerph18147275
[21]  Macur, M., & Pontes, H. M. (2021). Internet Gaming Disorder in Adolescence: Investigating Profiles and Associated Risk Factors. BMC Public Health, 21, Article No. 1547.
https://doi.org/10.1186/s12889-021-11394-4
[22]  Severo, R. B., Soares, J. M., Affonso, J. P., Giusti, D. A., de Souza Junior, A. A., de Figueiredo, V. L., Pinheiro, K. A., & Pontes, H. M. (2020). Prevalence and Risk Factors for Internet Gaming Disorder. Brazilian Journal of Psychiatry, 42, 532-535.
https://doi.org/10.1590/1516-4446-2019-0760
[23]  Stavropoulos, V., Alexandraki, K., & Motti-Stefanidi, F. (2013). Flow and Telepresence Contributing to Internet Abuse: Differences According to Gender and Age. Computers in Human Behavior, 29, 1941-1948.
https://doi.org/10.1016/j.chb.2013.03.011
[24]  Tullett-Prado, D., Stavropoulos, V., Mueller, K., Sharples, J., & Footitt, T. A. (2021). Internet Gaming Disorder Profiles and Their Associations with Social Engagement Behaviours. Journal of Psychiatric Research, 138, 393-403.
https://doi.org/10.1016/j.jpsychires.2021.04.037
[25]  Yu, S. M., Pesigan, I. J. A., Zhang, M. X., & Wu, A. M. S. (2019). Psychometric Validation of the Internet Gaming Disorder-20 Test among Chinese Middle School and University Students. Journal of Behavioral Addictions, 8, 295-305.
https://doi.org/10.1556/2006.8.2019.18
[26]  Zhang, Y., Liu, Z., & Zhao, Y. (2021). Impulsivity, Social Support and Depression Are Associated with Latent Profiles of Internet Addiction among Male College Freshmen. Frontiers in Psychiatry, 12, Article ID: 642914.
https://doi.org/10.3389/fpsyt.2021.642914

Full-Text

Contact Us

service@oalib.com

QQ:3279437679

WhatsApp +8615387084133