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动机在人格与网络游戏成瘾之间的中介作用
The Intermediary Role of Motivation between Personality and Online Game Addiction

DOI: 10.12677/ASS.2023.123194, PP. 1400-1410

Keywords: 神经质,宜人性,开放性,网络游戏成瘾,游戏动机
Neuroticism
, Agreeableness, Openness, Online Game Addiction, Game Motivation

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Abstract:

网络游戏成瘾对玩家现实生活的不良影响受到了更多人的关注,社会各界采取各种方式来预防网络游戏成瘾,从心理学的角度来说,探究不同个性特点的玩家出于什么动机玩游戏对预防和治疗网络游戏成瘾有着重要的作用。因此,本研究采用问卷的方式对573名在校大学生的人格特质、游戏动机和网络游戏成瘾状况进行了测量。使用SPSS对问卷结果进行了中介效应分析,结果表明:成就动机和沉浸动机在神经质与网络游戏成瘾中起中介作用;社交动机在宜人性与网络游戏成瘾中起中介作用;成就动机、沉浸动机和社交动机在开放性与网络游戏成瘾间起中介作用。研究结果表明,神经质、宜人性和开放性可能会使得玩家出于不同的游戏动机沉迷于网络游戏。
The negative impact of online game addiction on the real life of players has attracted more attention. All sectors of society have taken various ways to prevent online game addiction. From the perspective of psychology, exploring the motivations of players with different personality traits to play games plays an important role in preventing and treating online gaming addiction. Therefore, this study measured 573 college students’ personality traits, game motivation and online game addiction by questionnaire. SPSS was used to analyze the mediating effect of the questionnaire results. The results show that achievement motivation and immersion motivation play an intermediary role in neuroticism and online game addiction; social motivation plays a mediating role in the relationship between comfort and online game addiction; achievement motivation, immersion motivation and social motivation play an intermediary role between openness and online game addiction. The results show that neuroticism, agreeableness and openness may make players indulge in online games for different motives.

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