All Title Author
Keywords Abstract

Publish in OALib Journal
ISSN: 2333-9721
APC: Only $99


Relative Articles


CBreath: Co-Design a Collaborative Breathing Experience to Create Interpersonal Connectedness

DOI: 10.4236/sm.2022.124012, PP. 175-204

Keywords: Co-Design, Collaborative Breathing, Experience Design, Interpersonal Connectedness, Multi-Sensory Experience

Full-Text   Cite this paper   Add to My Lib


The need for interpersonal connectedness and the possibility of applying collaborative breathing in technological artifacts for mediating connectedness has led to the idea of devising an experience that applies internal, physiological synchronization aided by technology to create connectedness. The aim of this research is to explore how to use co-design to help understand jam session performers’ insights on their expected sensory experiences related to interpersonal connectedness and how to devise technological artifacts to meet their needs to establish internal connectedness with each other. In this research-led design project, an iteration model of a series of speculative co-design workshops, prototyping and testing was proposed and applied based on the concept of co-design. The design outcomeCBreathpresents a way of using collaborative breathing to create connectedness between the performers, externalizing their synchronized breathing by multi-sensory experiences via light, wind, and dynamic objects and making such effects parts of the jam session. This research demonstrates the feasibility of incorporating the iterative speculative co-design model into experience-oriented design of technology to ethically design for interpersonal connectedness. Such a design research approach can be further improved and applied in future technological artifact development to prioritize people’s expected experiences of establishing interpersonal connectedness in different contexts.


[1]  Albrechtslund, A. (2007). Ethics and Technology Design. Ethics and Information Technology, 9, 63-72.
[2]  Baer, D. (2017). People Naturally Sync Their Bodies, Breathing—And Skin. The Cut.
[3]  Benford, S., Greenhalgh, C., Giannachi, G., Walker, B., Marshall, J., & Rodden, T. (2012). Uncomfortable Interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’12) (pp. 2005-2014). Association for Computing Machinery.
[4]  Biskjaer, M., Dalsgaard, P., & Halskov, K. (2017). Understanding Creativity Methods in Design. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS ’17) (pp. 839-851). Association for Computing Machinery.
[5]  Brinck, L. (2017). Jamming and Learning: Analysing Changing Collective Practice of Changing Participation. Music Education Research, 19, 214-225.
[6]  Choi, K. Y., Sumini, V., & Ishii, H. (2019). reSpire: Self-Awareness and Interpersonal Connectedness through Shape-Changing Fabric Display. In Proceedings of the 2019 on Creativity and Cognition (pp. 449-454). Association for Computing Machinery.
[7]  Dalsgård, P. and Halskov, K. (2006). Real Life Experiences with Experience Design. In Proceedings of the 4th Nordic Conference on Human-Computer Interaction: Changing Roles, 331-340.
[8]  Diehm, C. (2018, February 16). On Weaponised Design—A New Design Congress Essay [WWW Document].
[9]  Doffman, M. (2011). Jammin’ an Ending: Creativity, Knowledge, and Conduct among Jazz Musicians. Twentieth-Century Music, 8, 203-225.
[10]  Dunne, A., & Raby, F. (2013). Speculative Everything: Design, Fiction, and Social Dreaming. The MIT Press.
[11]  Feijt, M. A., Westerink, J. H. D. M., De Kort, Y. A. W., & IJsselsteijn, W. A. (2021). Sharing Biosignals: An Analysis of the Experiential and Communication Properties of Interpersonal Psychophysiology. Human-Computer Interaction, 1-30.
[12]  Forlano, L. (2017). Posthumanism and Design. She Ji: The Journal of Design, Economics, and Innovation, 3, 16-29.
[13]  Gaver, B., Dunne, T., & Pacenti, E. (1999). Design: Cultural Probes. Interactions, 6, 21-29.
[14]  Goebl, W., & Palmer, C. (2009). Synchronization of Timing and Motion among Performing Musicians. Music Perception, 26, 427-438.
[15]  Hart, E., & Di Blasi, Z. (2015). Combined Flow in Musical Jam Sessions: A Pilot Qualitative Study. Psychology of Music, 43, 275-290.
[16]  Hassan Mohamed Mahmoud PASHA, S. (2018). Advantages of Breathing Exercises on Piano Performance for Beginners. International Journal of Education and Learning Research, 1, 10-17.
[17]  Hassenzahl, M., Heidecker, S., Eckoldt, K., Diefenbach, S., & Hillmann, U. (2012). All You Need Is Love: Current Strategies of Mediating Intimate Relationships through Technology. ACM Transactions on Computer-Human Interaction, 19, Article No. 30.
[18]  Heitzer, F. (2021). Behavioural Strategies and Their Effectiveness in Facilitating Psychophysiological Synchronization: A Research Protocol and Literature Review. Master’s Thesis, Eindhoven University of Technology.
[19]  Katz, P., & Longden, S. (1983). The Jam Session. Social Work with Groups, 6, 37-52.
[20]  Kawase, S. (2014). Assignment of Leadership Role Changes Performers’ Gaze during Piano Duo Performances. Ecological Psychology, 26, 198-215.
[21]  Kim, J., Park, Y.-W., & Nam, T.-J. (2015). BreathingFrame: An Inflatable Frame for Remote Breath Signal Sharing. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’15) (pp. 109-112). Association for Computing Machinery.
[22]  Light, A. (2021). Collaborative Speculation: Anticipation, Inclusion and Designing Counterfactual Futures for Appropriation. Futures, 134, Article ID: 102855.
[23]  Martin, Q., Lysaght, J., Rasoul, T., & Schols, C. (2017). COLIGOPULMOGRAM (CPG) [WWW Document]. AA Conversations.
[24]  McCarthy, J., & Wright, P. (2004a). Technology as Experience. MIT Press.
[25]  McCarthy, J., & Wright, P. (2004b). Technology as Experience. Interactions, 11, 42-43.
[26]  Min, H. C., & Nam, T.-J. (2014). Biosignal Sharing for Affective Connectedness. In CHI ’14 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’14) (pp. 2191-2196). Association for Computing Machinery.
[27]  O’Kane, A. (2011). Trusting Experience Oriented Design. In CHI’11 Extended Abstracts on Human Factors in Computing Systems, 923-928.
[28]  Pasha, S. H. M. M. (2018). Advantages of Breathing Exercises on Piano Performance for Beginners. International Journal of Education and Learning Research, 1, 10-17.
[29]  Peng, S. (2022). Excitement Projector: Augmenting Excitement-Perception and Arousal through Bio-signal-based Haptic Feedback in Remote-Sport Watching. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA ’22) (Article No. 265). Association for Computing Machinery.
[30]  Sanders, E. B.-N., & Stappers, P. J. (2014a). Probes, Toolkits and Prototypes: Three Approaches to Making in Codesigning. CoDesign, 10, 5-14.
[31]  Sanders, E. B.-N., Stappers, P. J. (2008). Co-Creation and the New Landscapes of Design. CoDesign, 4, 5-18.
[32]  Sanders, L., & Stappers, P. J. (2014b). From Designing to Co-Designing to Collective Dreaming: Three Slices in Time. Interactions, 21, 24-33.
[33]  Schiphorst, T. (2006). Breath, Skin and Clothing: Using Wearable Technologies as an Interface into Ourselves. International Journal of Performance Arts and Digital Media, 2, 171-186.
[34]  Semertzidis, N., Scary, M., Andres, J., Dwivedi, B., Kulwe, Y. C., Zambetta, F., Mueller, F. F. (2020). Neo-Noumena: Augmenting Emotion Communication. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-13). Association for Computing Machinery.
[35]  Stepanova, E. R., Desnoyers-Stewart, J., Pasquier, P., & Riecke, B. E. (2020). JeL: Breathing Together to Connect with Others and Nature. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS ’20) (pp. 641-654). Association for Computing Machinery.
[36]  Su, Y.-H., Luh, J.-J., Chen, H.-I., Lin, C.-C., Liao, M.-J., & Chen, H.-S. (2010). Effects of Using Relaxation Breathing Training to Reduce Music Performance Anxiety in 3rd to 6th Graders. Medical Problems of Performing Artists, 25, 82-86.
[37]  Sun, X., & Tomimatsu, K. (2017). Breath Is to Be Perceived—Breathing Signal Sharing Involved in Remote Emotional Communication. In N. Streitz, & P. Markopoulos (Eds.), Distributed, Ambient and Pervasive Interactions (Vol. 10291, pp. 472-481). Springer International Publishing.
[38]  Wakkary, R., Odom, W., Hauser, S., Hertz, G., & Lin, H. (2015). Material Speculation: Actual Artifacts for Critical Inquiry. Aarhus Series on Human Centered Computing, 1, 12.


comments powered by Disqus

Contact Us


WhatsApp +8615387084133

WeChat 1538708413