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基于PBL与GBL融合的Python程序设计课程教学模式与实践研究
Research on the Teaching Mode and Practice of Python Programming Course Based on the Fusion of PBL and GBL

DOI: 10.12677/AE.2021.113123, PP. 783-791

Keywords: 专题导向,游戏闯关,程序设计,教学改革
Topic-Oriented
, Game Breakthrough, Program Design, Teaching Reform

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Abstract:

职业教育与普通教育是两种不同教育类型,具有同等重要地位,改革开放以来,职业教育为我国经济社会发展提供了有力的人才和智力支撑。本研究主要探讨关于专题导向与游戏式学习实施于程序设计课程的影响,主要针对Python程序设计课程,建构一套专题导向学习(PLB, Problem-Based Learning)与游戏式学习(Game-Based Learning, GBL)的教学策略,通过这种教学模式,学生与教师在课程中彼此教学相长,学生主动求知与相互学习的情况大幅提升,且教师与学生的互动更为良好。本课题依据课程实施发现与分析,归纳整理并提出研究结论并给予具体建议,提供未来程序设计课程实施专题导向与游戏式学习的课程,实务上的参考依据,也为同类课程提供借鉴。
Vocational education and general education are two different types of education, with equal importance. Since the reform and opening up, vocational education has provided powerful talent and intellectual support for my country’s economic and social development. This research mainly discusses the impact of topic-oriented and game-based learning in programming courses. It is mainly aimed at Python programming courses and constructs a set of problem-based learning (PBL) and game-based learning (GBL) teaching strategies. In the teaching model, students and teachers learn from each other in the course, students’ active knowledge and mutual learning situation is greatly improved, and the interaction between teachers and students is better. Based on the discovery and analysis of curriculum implementation, this topic summarizes and puts forward research conclusions and gives specific suggestions. It provides future programming curriculum implementation topic-oriented and game-based learning courses, practical reference basis, and also provides reference for similar courses.

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