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ISSN: 2333-9721
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-  2018 

"DIGITAL SPORTS" A RECREATIVE EVENTS IN POPULAR CULTURE

Keywords: Popüler Kültür,Rekreasyon,Dijital Sporlar,Nitel Ara?t?rma

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Abstract:

Sport plays an important role both active and passive in different forms in every culture from past to present. The technological products, which are indispensable parts of our daily life with the beginning of the information age, have included in the concept of "sport". Computer and video games today are activities that especially individuals benefit in their free time. There are assumptions in the scientific world that such games are very influential especially on the socialization of young people. These assumptions are part of the "digital game-based learning". These digital games are classified as network, action, adventure, motor sports and racing, role playing, animation games, sports and strategy games, both according to their thematic and technological characteristics. In recent times, these games, which have become popular today the point is to produce new digital games that are played on the internet and played with multiple players going on the go. It is thought that digital games which are starting to be accepted as a recreative activity that can be used in an intensive work environment of every age can be an effective sports tool in the right usage. In this context, the aim of the research is to evaluate the digital sports to be glanced at the managers. ?n the research also utilized the qualitative research model, which was thought to be effective in identifying participants' thoughts, perspectives, and achievements and the case study technique was utilized. The working group of the research is composed of 10 participants who are the founders of digital sports organizations in Turkey. As a result of analyzing the individual achievement questions of the digital sports directed to the participant in the research with the analysis program of Nvivo 10, the themes related to managerial skills, multiculturalism, recreation and health gains were reached. When this data is evaluated, it can be said that digital sports is a rapidly increasing trend in Turkey, and when both sides are assessed positively as a sharp knife, they can support active life in limited time but an addiction effect can be created when it is not evaluated well

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