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- 2017
Bounding objects in computer gamesKeywords: bounding objects, area minimization, intersection testing Abstract: Sa?etak This article describes the process of simplification of collision tests in computer games. Due to their complexity the objects in games are replaced by simpler bounding objects like cuboids, balls and capsules that are easier to make collision tests with. We use a simple model to show how to construct bounding objects and we compare moments of their collision
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