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ISSN: 2333-9721
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-  2017 

Bounding objects in computer games

Keywords: bounding objects, area minimization, intersection testing

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Abstract:

Sa?etak This article describes the process of simplification of collision tests in computer games. Due to their complexity the objects in games are replaced by simpler bounding objects like cuboids, balls and capsules that are easier to make collision tests with. We use a simple model to show how to construct bounding objects and we compare moments of their collision

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