全部 标题 作者
关键词 摘要

OALib Journal期刊
ISSN: 2333-9721
费用:99美元

查看量下载量

相关文章

更多...
-  2017 

Development of algorithm for continuous generation of a computer game in terms of usability and optimization of developed code in computer science

DOI: 10.25027/agj2017.28.v28i2.133

Keywords: object-oriented programming, computer game, endless algorithm

Full-Text   Cite this paper   Add to My Lib

Abstract:

Sa?etak As both hardware and software have become increasingly available and constantly developed, they globally contribute to improvements in technology in every field of technology and arts. Digital tools for creation andcprocessing of graphical contents are very developed and they have been designed to shorten the time required for content creation, which is, in this case, animation. Since contemporary animation has experienced a surge in various visual styles and visualization methods, programming is built-in in everything that is currently in use. There is no doubt that there is a variety of algorithms and software which are the brain and the moving force behind any idea created for a specific purpose and applicability in society. Art and technology combined make a direct and oriented medium for publishing and marketing in every industry, including those which are not necessarily closely related to those that rely heavily on visual aspect of work. Additionally, quality and consistency of an algorithm will also depend on proper integration into the system that will be powered by that algorithm as well as on the way the algorithm is designed. Development of an endless algorithm and its effective use will be shown during the use of the computer game. In order to present the effect of various parameters, in the final phase of the computer game development an endless algorithm was tested with varying number of key input parameters (achieved time, score reached, pace of the game)

Full-Text

Contact Us

service@oalib.com

QQ:3279437679

WhatsApp +8615387084133