全部 标题 作者
关键词 摘要

OALib Journal期刊
ISSN: 2333-9721
费用:99美元

查看量下载量

相关文章

更多...

游戏化软件测试实训系统的设计与实现
Design and Implementation of a Gamified Training System for Software Testing

DOI: 10.12677/AE.2020.104066, PP. 395-400

Keywords: 软件测试,实训系统,游戏化学习
Software Testing
, Training System, Gamified Learning

Full-Text   Cite this paper   Add to My Lib

Abstract:

为了增强高校学生的软件测试技能,提升学生对软件测试技术的学习兴趣,开发了一个游戏化的软件测试实训系统。该系统支持对黑盒测试、白盒测试和缺陷修复的实训,为学生提供个性化指导和实时反馈,减轻了教师的负担。系统将实训内容与游戏机制相融合,提升了学生的学习兴趣。详述了系统的设计、实现与游戏评分标准,总结了系统在软件测试教学中的应用成效。
In order to enhance the software testing skills of college students and improve their interest in software testing technology, a gamified software testing training system is developed. The system supports the practical training of black box testing, white box testing and defect repair, provides personalized guidance and real-time feedback to students, and reduces the burden on teachers. The system integrates the training content with the game mechanism, which improves the students’ interest in learning. The design, implementation and game scoring standards of the system are detailed, and the application effect of the system in software testing teaching is summarized.

References

[1]  鞠小林, 陈翔, 文万志, 等. “产教研”融合的软件测试课程案例库构建[J]. 计算机教育, 2019(3): 32.
[2]  51testing. 2019年软件测试行业调查报告[EB/OL]. http://www.51testing.net/study/industry/69676.html, 2020-02-13.
[3]  Elbaum, S., Person, S., et al. (2007) Bughunt: Making Early Software Testing Lessons Engaging and Affordable. Proceedings of 29th International Conference on Software Engineering, Minneapolis, 20-26 May 2007, 688-697.
https://doi.org/10.1109/ICSE.2007.23
[4]  李华, 王民全, 陈智博. 游戏化学习视角下的理工类专业学生实践能力培养探析[J]. 当代教育实践与教学研究, 2016(2): 72.
[5]  Struts [EB/OL]. http://struts.apache.org, 2017-03.
[6]  Spring [EB/OL]. http://www.springsource.org, 2017-03.
[7]  Hibernate [EB/OL]. http://www.hibernate.org, 2017-03.
[8]  DWR [EB/OL]. http://directwebremoting.org/dwr/index.html, 2019-02.
[9]  Erhel, S. and Jamet, E. (2013) Digital Game-Based Learning: Impact of Instructions and Feedback on Motivation and Learning Effectiveness. Computers & Education, 67, 156-167.
https://doi.org/10.1016/j.compedu.2013.02.019
[10]  Law, V. and Chen, C.H. (2016) Promoting Science Learning in Game-Based Learning with Question Prompts and Feedback. Computers & Education, 103, 134-143.
https://doi.org/10.1016/j.compedu.2016.10.005
[11]  徐杰, 杨文正, 李美林, 等. 国际游戏化学习研究热点透视及对我国的启示与借鉴——基于Computers & Education (2013-2017)载文分析[J]. 远程教育杂志, 2018, 36(6): 73-83.
[12]  Shute, V.J., Ke, F., Almond, R.G., et al. (2019) How to Increase Learning While Not Decreasing the Fun in Educational Games. In: Feldman, R., Ed., Learning Science: Theory, Research, and Practice, McGraw-Hill Education, New York, 327-357.
[13]  Chen, C.H., Law, V. and Huang, K. (2019) The Roles of Engagement and Competition on Learner’s Performance and Motivation in Game-Based Science Learning. Educational Technology Research and Devel-opment, 67, 1003-1024.
https://doi.org/10.1007/s11423-019-09670-7
[14]  jQuery [EB/OL]. http://jquery.com, 2019-02.
[15]  Highcharts [EB/OL]. http://www.highcharts.com, 2019-02.
[16]  Cobertura. What Is Cobertura [EB/OL]. http://cobertura.sourceforge.net/index.html, 2019-02.

Full-Text

Contact Us

service@oalib.com

QQ:3279437679

WhatsApp +8615387084133