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-  2018 

An Exploratory Study on the K?hler Effect and Flow in Long

DOI: 10.1177/1046878118776043

Keywords: game design,group exercise,social comparison,software-generated partners

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Abstract:

Background. One way to motivate people to exercise is to create a motivating social context, such as group exercise, due to social comparison opportunities. However, typical group exercise is not always easy for those who have problems in scheduling or social physique anxiety. Software-generated partners (SGPs) could offer a solution because they have advantages over human partners. Aim. This exploratory study examined the psychological state of flow under K?hler paradigm over a 24-week exergame with different types of SGPs: Individual Control (IC), Always Superior Partner (AWS), and Not Always Superior Partner (NAS). Method. The experiment was a 3 (Type of the partner) × 3 (Time blocks) factorial design. Fifteen participants engaged in the experiment. A multivariate multiple regression with type of SGPs predicting flow state at the second and third block was conducted. Results. Participants with an NAS partner had significantly higher flow state, as compared to participants under IC, at both blocks. Participants with an AWS partner had approximately equal flow state, as compared to participants under IC, at both blocks. Conclusions. Possible reasons for flow perceptions with different types of SGPs over time were discussed in terms of programming SGPs and flow theory

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