全部 标题 作者
关键词 摘要

OALib Journal期刊
ISSN: 2333-9721
费用:99美元

查看量下载量

相关文章

更多...
-  2018 

Playing for Fun, Training for War: Can Popular Claims About Recreational Video Gaming and Military Simulations be Reconciled?

DOI: 10.1177/1555412015615025

Keywords: ethics,computer games,military simulations,video games,violence

Full-Text   Cite this paper   Add to My Lib

Abstract:

In the cultural controversy surrounding “violent video games,” the manufacturers and players of games often insist that computer games are a form of harmless entertainment that is unlikely to influence the real-world activities of players. Yet games and military simulations are used by military organizations across the world to teach the modern arts of war, from how to shoot a gun to teamwork, leadership skills, military values, and cultural sensitivity. We survey a number of ways of reconciling these apparently contradictory claims and argue that none of them are ultimately successful. Thus, either military organizations are wrong to think that games and simulations have a useful role to play in training anything other than the most narrowly circumscribed physical skills or some recreational digital games do, in fact, have the power to influence the real-world behavior and dispositions of players in morally significant ways

Full-Text

Contact Us

service@oalib.com

QQ:3279437679

WhatsApp +8615387084133