|
- 2017
面向虚拟地球的海陆地形多尺度TIN建模及可视化方法
|
Abstract:
提出了一种面向虚拟地球的海陆地形多尺度不规则三角网(triangulated irregular network,TIN)建模及球面快速可视化方法。利用贪心插入TIN表面简化算法构建海陆地形的离线TIN金字塔,并设计了一种高效的虚拟节点结构,对各级TIN构网实施无缝分割和分层分块存储。在利用离线TIN地形金字塔实现多尺度海陆TIN地形的快速检索和三维场景生成的基础上,通过一种接边关系编解码方案实时消除TIN地形渲染时的裂缝,最终实现多尺度海陆TIN地形场景的高效可视化。实验结果表明,该方法能显著减少海面渲染所需的面片数,并实现岛礁、海岸等破碎地形的高保真度表达,有效改善了传统虚拟地球系统采用规则格网(Gird)模式绘制海陆地形导致大量几何冗余和表达失真等缺陷
[1] | Chen Y, Zhou Q. A Scale-adaptive DEM for Multi-scale Terrain Analysis[J]. International Journal of Geographical Information Science, 2013, 27(7):1329-1348 |
[2] | Li Deren, Gong Jianya, Shao Zhenfeng. From Digital Earth to Smart Earth[J]. Geomatics and Information Science of Wuhan University, 2010, 35(2):127-132(李德仁, 龚健雅, 邵振峰. 从数字地球到智慧地球[J]. 武汉大学学报\5信息科学版, 2010, 35(2):127-132) |
[3] | Gong Jianya. The Development and Application of 3-D Virtual Earth Technology[J]. Geomatics World, 2011,9(2):15-17(龚健雅. 三维虚拟地球技术发展与应用[J]. 地理信息世界, 2011,9(2):15-17) |
[4] | Li Bo. Study and Deveploment of Virtual-Reality and 3D-Visualization of Ocean Engine[D]. Qingdao:Ocean University of China, 2013(李勃. 虚拟海洋与三维可视化仿真引擎的研究与开发[D]. 青岛:中国海洋大学,2013) |
[5] | Wang Xianghong. Research on Marine Environment Data Dynamic Visualization Based on 3D Virtual Earth[D]. Fuxin:Liaoning Technical University, 2013(王想红. 基于三维虚拟地球的海洋环境数据动态可视化研究[D]. 阜新:辽宁工程技术大学,2013) |
[6] | Du Ying. A Research on Key Technologies for Global Multi-resolution Virtual Terrain Environment[D]. Zhengzhou:Information Engineering University, 2005(杜莹. 全球多分辨率虚拟地形环境关键技术的研究[D]. 郑州:信息工程大学, 2005) |
[7] | Cignoni P, Ganovelli F, Gobbetti E, et al. BDAM-Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization[J]. Computer Graphics Forum, 2003, 22(3):505-514 |
[8] | Hoppe H. View-Dependent Refinement of Progressive Meshes[C].SIGGRAPH'97, New York, 1997 |
[9] | Xu Miaozhong. Research on Multi-resolution Representation and Visualization for Terrain Model in Virtual Reality[D]. Wuhan:Wuhan University, 2003(许妙忠. 虚拟现实中三维地形建模和可视化技术及算法研究[D]. 武汉:武汉大学, 2003) |
[10] | Gobbetti E, Cignoni P, Ganovelli F, et al. C-BDAM-Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering[J]. Computer Graphics Forum, 2006, 25(3):333-342 |
[11] | Garland M. Quadric-Based Polygonal Surface Simplification[D]. Pittsbogh:Georgia Institute of Technology, 1999 |
[12] | Rivara C. Longest-Edge Algorithms for Size-Optimal Refinement of Triangulations[J]. Computer-Aided Design, 2014, 46:246-251 |
[13] | Garland M. Multi-resolution Modeling:Survey & Future Opportunities[J]. Eurographics State of the Art Reports, 1999,6(6):169-189 |
[14] | Lindstrom P, Pascucci V. Visualization of Large Terrains Made Easy[C]. IEEE Conference in Visualization, San Diego, 2001 |
[15] | Duchaineau M, Wolinsky M, Sigeti D E, et al. ROAMing Terrain:Real-Time Optimally Adapting Meshes[M]. Los Alamitos:IEEE Computer Society Press, 1997 |
[16] | Chen Jing, Liu Tingting, Hou Xiaobo. Virtual Globe-Oriented Visualization Method of Multi-scale Vector Data[J]. Geomatics and Information Science of Wuhan University, 2015,40(9):1195-1200(陈静, 刘婷婷, 侯小波. 面向虚拟地球的多尺度矢量数据可视化方法[J]. 武汉大学学报\5信息科学版, 2015,40(9):1195-1200) |
[17] | Small C, Sohn R. Correlation Scales of Digital Elevation Models in Developed Coastal Environments[J]. Remote Sensing of Environment, 2015, 159:80-85 |
[18] | Hu Mingzhang, Li Jiancheng,Jin Taoyong,et al. Recovery of Bathymetry over China Sea and its Adjacent Areas by Combination of Multi-source Data[J]. Geomatics and Information Science of Wuhan University, 2015, 40(9):1266-1273(胡敏章, 李建成,金涛勇,等. 联合多源数据确定中国海及周边海底地形模型[J]. 武汉大学学报\5信息科学版, 2015, 40(9):1266-1273) |
[19] | Christen M, Nebiker S. Large Scale Constraint Delaunay Triangulation for Virtual Globe Rendering[M]. Berlin:Springer, 2011 |
[20] | Ming Delie, Xu Qiucheng, Li Xiangchun. On Realization of Visualization System for Global Ocean Simulation[J]. Journal of System Simulation, 2012, 24(8):1741-1745(明德烈, 徐秋程, 李向春. 面向全球应用的海洋仿真系统的实现研究[J]. 系统仿真学报, 2012, 24(8):1741-1745) |
[21] | Wang Zhen, Hu Min, Li Xiang. Quick Simplication for LOD Terrain with Dynamic Multi-resolution Based on Quad Tree[J]. Computer Applications, 2007, 27(7):1641-1643(王臻, 胡敏, 李响. 基于四叉树的动态多分辨率LOD地形快速简化[J]. 计算机应用, 2007, 27(7):1641-1643) |
[22] | Xu Miaozhong. Research on Real-Time for Large Scale Terrain[J]. Geomatics and Information Science of Wuhan University, 2005,30(5):392-395(许妙忠. 大规模地形实时绘制的算法研究[J]. 武汉大学学报\5信息科学版, 2005,30(5):392-395) |
[23] | Lindstrom P, Koller D, Ribarsky W, et al. Real-time, Continuous Level of Detail Rendering of Height Fields[C]. SIGGRAPH'96, New York, 1996 |